В начало мода:
Code
new Orujie[MAX_PLAYERS][11];
new Patrony[MAX_PLAYERS][11];
Затем в OnPlayerInteriorChange:
Code
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
if(newinteriorid > 0)
{
for(new y=0; y<11; y++)
{
GetPlayerWeaponData(playerid, y, Orujie[playerid][y], Patrony[playerid][y]);
}
ResetPlayerWeapons(playerid);
}
if((newinteriorid == 0) && (oldinteriorid > 0))
{
for(new y=0; y<11; y++)
{
GivePlayerWeapon(playerid, Orujie[playerid][y], Patrony[playerid][y]);
}
}
return 1;
}
Готово